The History of Windows Screensavers
Windows Screensavers started with early products such as the original Magic Screensaver, developed in 1989 for Windows 2.0. It was created years before Microsoft and Apple built screensavers into the OS and the world was deluged with thousands of screensavers, screensaver web sites and screensaver CDs.

Magic
ScreenSaver
->
After Dark
The
Magic Screensaver was an incredibly successful product for Windows 2.0 and
Windows 3.0 that spawned the even more successful successor called After Dark. Magic and
After Dark were more than successful products, they really created screensavers
as a product genre.
Magic 2000 is a 32-bit update to the original Magic ScreenSaver. Magic 2000 has been tested on Windows 95, Windows 98, Windows NT, Windows 2000 and Windows Me.
Magic 2000
Magic 2000 is provided FREE to end-users
who might be curious about the screensaver that started it all. Many users claim that Magic calms their nerves or syncs to music. We make no such claims, but even we find
its unpredictable, rhythmic quality is almost hypnotic.
See the Download page to download a working
piece of software history.
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History of Magic and After Dark
The original 16-bit Magic Screensaver was
one of the first screensavers ever made. It was developed by Bill Stewart and Ian MacDonald at Software Dynamics, Dynamic Karma’s parent company.
Magic
was developed in the prehistoric days of Windows 2.x in 1989 by Bill
Stewart and Ian Macdonald. We had experience with DOS and Mac computers. We were
certain that Windows was going to be huge, so we jumped out ahead of the wave.
Magic was the first Windows
application we developed and was initially an experiment to figure out how
to program for Windows. Although making a screen saver is now trivial, in 1989
it was a new thing with many extremely difficult technical challenges. We
liked Magic so much that we gave it away for free on the primitive 1989 version of the
internet. We were stunned to be quickly deluged with fan mail from pleased users,
most of whom insisted on paying us for software we gave away freely. In
response, we dropped all other development projects, improved Magic, started
planning for future versions and licensed it to a lot of individuals, most
Fortune 100 companies (including Microsoft, DuPont, Hewlett-Packard) and
government agencies on every continent.
It's hard to imagine now, but there were only 0.25M Windows users
and most of those were not on the internet when we started. Even though the
market was so small by today's standards, the response was so massive that we
built a very lucrative business out of licensing Magic around the world. It's
more amazing considering every user who purchased it already had the software
and was using it before paying to license it. With no advertising and just the
quality of our work carrying the message, we garnered a large number of sales to
corporations and individuals around the world.
One of the scary technical elements was the lack of protected memory or
threading in early computers. A screensaver has to monitor every keyboard or
mouse movement to know when to engage, so it has to be running in the background
all the time. That means that any tiny error in our code *will* eventually be
hit and crash the entire computer. Every time we released a product rev that
made it more bulletproof as both a screensaver and password protection
system, sales leaped forward. While no software can be
considered absolutely perfect, after years, we got Magic to the point where it
never crashed, even under rare and bizarre circumstances that users reported. As
sales were streaming in for the rock-solid Magic 1.x, we planned out the modular
and more sophisticated Magic 2.0. We realized we
had started something big.
At this point, Bill said: "I am absolutely certain that a commercial
version of this advertised and sold in stores will sell millions". For more about Magic, visit the
Magic
ScreenSaver page. To download a
version that will work on recent operating systems, visit the
Magic
Download page.
Creating After Dark
Although our success with
Magic (see above) made it obvious to us that a
commercial version of our rock-solid screen saver would sell millions, not everyone agreed.

While we were building and improving Magic,
a nuclear
physics grad student at UC Berkeley made a Mac screensaver for himself that
Berkeley Systems published under the name After Dark. It did not do big business
and the publisher was struggling, but we were unaware of their difficulties at
that time. When we were looking for someone to help take Magic commercial, they
seemed the best fit at the time.
We convinced
Berkeley Systems to publish, but they didn't buy into the vision, saying "If PC users were cool enough to appreciate
screen savers, they would have bought a Mac." They were more worried about
being ostracized by the Mac community than looking at the success that we were
laying at their feet. They didn't believe the Windows platform
had a future.
Our plan was for the stable and successful Magic screensaver to be rebranded,
become the lead product and then backport the innovations to the Mac product.
There was discussion of naming the product “Magic After Dark” since Magic was
already successful, but I happened to like a shorter evocative name. Since all
the hard problems were already solved in our work on Magic, the Windows version
of “After Dark” v1.0 was really Magic 2.0 which had better design, was much more
stable and had a lot more fun animation that the Mac product. Consequently, the
Windows After Dark was the fastest success in software history, going to #1 on
sales charts in 3 months, outselling even Windows itself at times and staying on
top for years. The Mac version of After Dark became a big seller only after it
was brought up to standards of the Windows version and it was fixed to not crash
as much.
Right after we signed the contract with Berkeley to publish Magic
2.0 as “After Dark”, we were approached by Microsoft who wanted to do a
lucrative deal to bundle Magic with every copy of Windows. We did not accept
their vastly better offer or lucrative offers from other publishers because we
believed in honoring the contract we had signed. Years later, when
Microsoft later made their own screensavers, the first one they made was Mystify
which is a simplified version of our original Magic 1.0 animation.
After
Dark was the fulfillment of the vision started with Magic. It took 8 months of
18 hour days to get Version 1.0 finished and tested to our standards with more
than 40 animation modules. With a smooth user interface, rock solid engineering
and many amusing animations, After Dark was an instant sensation. It wasn't just
a big seller and the #1 selling software in the world for a time, it became a
pop icon featured in television shows, cartoons and films all over the world.
It was an
overwhelming creative and financial success, particularly for Berkeley Systems
which made the lion's share of the revenue and did not anticipate the success we
had told them to expect. The Mac product did become a tremendous success as
well, but Berkeley Systems
remained Mac elitists
who bristled at making most of their income from a Windows product created by
people they didn't control. For example, Berkeley refused to hire anyone with PC
experience, even the tech support people who were supposed to help users with
the Windows product. Pretty impossible when the tech guy has never used a PC and
is sitting at a Mac. After Dark v2.0 (essentially Magic 3.0) was a great deal more work and was even more popular. Our success with both
Magic and After Dark turned screen savers from a tiny niche into a huge business
with a vast array of competing products and add-ons such as Disney, Star Trek
and Star Wars screen savers and More After Dark. Our products alone were (and
are) used by about 20 million users and our screen saver developer kit allowed
thousands of others to make After Dark compatible animation modules.
What Happened to After Dark
There
was some unfortunate tension caused by Berkeley Systems' discomfort that their
fortune depended on foreigners they did not control. As Canadians, we hardly
considered ourselves foreigners, especially after we moved to silicon valley,
but Software Dynamics was and is a separate Canadian company that created their
cash cow.
Unfortunately, after creating an incredible success
and huge income
stream for Berkeley, we lost control of After Dark to them. They spent a fortune
creating a newer version with new developers they could control. They told
us all our work was useless and easily duplicated. We disagreed. The new version
without our input or approval was a failure financially and otherwise. When Berkeley's
fortunes receded, they were
bought by Sierra Online which was later bought by Vivendi and onward. Therefore,
we don't
know who currently owns After Dark.
Ironically, sales in Magic 1.x did something amazing. When we started After
Dark, we stopped working on Magic and never released new revisions. When After
Dark came out, we thought we killed Magic, not releasing new versions, telling
all existing and prospective Magic customers to upgrade to After Dark and forget
Magic. Instead, Magic sales and fan mail kept increasing at the same time that
After Dark was soaring in the commercial market. Many Magic users were so satisfied that they
did not want After Dark.
It's been great making products that millions of users truly enjoy.
Users often tell us that our screensavers have been the only thing
they've ever had on
their computer that is not a cause of frustration. We've done
our best to pay attention to that point. Having so many users
running our software constantly has prompted us to deliver the
highest level of quality in both engineering and tech support.
Today, screen savers are built into every computer, but all of that was built on our
ground-breaking work.
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